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    Collaboration: Setting the Stage for Success

    by Julie D. Ramsay
     | Feb 25, 2015

    In today’s world, the topic of using technology in the classroom can be intimidating. In this monthly column, join one teacher on a quest to discover the best way to meet the needs of her digital-age learners…moving beyond the technology tools to focusing on supporting each student’s learning. 

    Let’s face it, educators are no longer the sole proprietor and expert of the classroom. But the truth is if Google can replace us, we are no longer doing our job. Our role in the classroom is to teach our students how to apply content knowledge to solve problems. We promote skills like critical thinking, creativity, communication, and collaboration. Those are not necessarily skills that come naturally to our students. 

    We live in a time where boundaries of learning are being pushed. With the myriad of digital tools at their fingertips, students have the ability to connect and collaborate with peers both locally and globally. Students have access to experts in any field. Because of the social lives they lead, they crave feedback. Yet, efforts at collaboration often lead anywhere from shutdowns to meltdowns.

    We hear our colleagues extolling the virtues of connecting students for collaborative learning and it may cause us to wonder what is going wrong in our classroom. The truth is that everyone, no matter how well-intentioned, enters with certain expectations and perceptions. Many students expect to walk into a group situation where everyone is working on the same goal doing the exact same thing as their fellow group members. That’s not collaboration, that’s cooperation or compliance.

    True collaboration comes when each member in a collaborative group brings his/her strengths, ideas, experiences, and knowledge to share with the group. Everyone contributes towards the common goal using their unique talents for the good of the entire group.

    As teachers, a great majority of us have experienced the same frustration our students have when trying to collaborate with our colleagues. I thought I would take an opportunity to share with you some of the practices my students have learned through our years collaborating with peers both locally and globally.  By preparing these in advance, their likelihood of success is greatly improved.

    Communicate expectations up front. The first step my students take when forming a new collaboration partnership is to outline a list of the norms and expectations that they have for their upcoming project. They discuss timelines, deadlines, behaviors, work ethic, and accountability to the group. Through these conversations, they have the opportunity to share their goals and their concerns about their impending work together. This dialogue lets every member know before they begin the first step exactly where they are headed. It not only helps them create a relationship with one another where they feel safe to be transparent in their thinking, but also connect with one another as individuals on a deeper level. Although this may seem time consuming in an already jammed packed learning day, the group will make up the time in the long run as their project will not suffer from constant derailing due to miscommunication.

    Remain flexible.  Things happen. People get sick. Schedules get rearranged. Parents set appointments.  We understand this is part of life, but sometimes students get frustrated when a deadline isn’t met by a teammate, one member seems to fail in following through with their part of a project, or they miss an appointment for real time communication. Often when a student comes to me aggravated because something has disrupted their project, we can lean on the strong foundation that they set in the beginning. Once they open that dialogue, the learners discover a solution together that’s often stronger than their initial plan. They learn to listen to one another, have patience, and pull their resources to reach towards their common goal.

    Keep an open mind. We understand not everyone is like us. However, many students, in spite of being globally connected, often live under the false premise that everyone is like them. I’ve discovered over the last several years that this is often the most challenging part of collaboration for students. Students may feel they are the expert, the smartest, the most organized, the most creative, and/or the most talented individual in the group. That’s why I believe collaboration is an integral part of the learning process. Students need to have experience with students who in many ways may not be like them. No single person is who they are with the talents they have without the guidance and input of others. We become the best version of ourselves by working and learning with others.

    By preparing our students in advance for the shifts they will need to make in order to successfully collaborate with the peers, both in the classroom and through digital means, we give them the tools to open a world of learning possibilities. Through collaboration, students find commonalities with a diverse community of learners and apply content knowledge and higher order thinking skills for an authentic audience while becoming the strongest version of themselves. Collaboration, although challenging at times, is well worth the investment for us, our students, and the future.

    Julie D. Ramsay is a Nationally Board Certified educator and the author of Can We Skip Lunch and Keep Writing?: Collaborating in Class & Online, Grades 3-8. She teaches ELA to sixth graders at Rock Quarry Middle School in Tuscaloosa, AL. She also travels the country to speak, present, and facilitate workshops in applying technology to support authentic learning. Read her blog at juliedramsay.blogspot.com

     
    In today’s world, the topic of using technology in the classroom can be intimidating. In this monthly column, join one teacher on a quest to discover the best way to meet the needs of her digital-age learners…moving beyond the technology tools...Read More
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    • Teaching With Tech

    Taking Organized Thoughts to the Cloud

    by Kimberly Kimbell-Lopez, Carrice Cummins, and Elizabeth Manning
     | Feb 20, 2015

    Graphic organizers, also referred to as semantic maps, webs, thinking maps, structured overviews, etc., are a powerful learning strategy that can be used to:

    • represent students’ background knowledge about a topic,
    • provide a framework for the topic concepts to be learned,
    • deepen analysis of the topic, and/or
    • organize newly acquired information about the topic

    In The Power of Retelling: Developmental Steps for Building Comprehension, Carrice Cummins and Vicki Benson emphasized how students learn to use graphic organizers as a way to prioritize and organize their thinking. This process then facilitates the activation of existing schema and helps students chart new knowledge. As a result, students are engaged in a continuous process of establishing cognitive categories, or schema, as they work with the graphic organizers.

    In this age of accessible digital resources, there are a variety of easy graphic organizer applications to support our students’ thinking.  Students can use these tools to create graphic organizers to facilitate brainstorming ideas, create outlines, illustrate topics or concepts, and plan presentations. Many applications are either cloud-based or available for download to your iPad, iPhone, or Android, making the apps readily accessible to students.

    Inspiration is probably the most widely known program in terms of graphic organizers used in educational settings. Inspiration has also shown that it can grow with the digital age and the basic version can be downloaded as a free application available for the iPad. Features include adaptable templates or templates built from scratch as well as a variety of fonts, colors, styles, shapes, and graphics.  One especially neat feature is that students can add audio to different elements of the graphic organizer they create.  The graphic organizer can be shared through iCloud or emailed. 

    Popplet is a cloud-based application designed to make textual and visual experiences available to users. Students can draw or add pictures to illustrate, and they can include lines to show relationships between each element. Once students are done creating, they can save the Popplet to their account, or they can export as jpeg or PDF. Students can either use Popplet through the cloud or download to their iPhone or iPad. 

    Idea Sketch enables students to create a graphic organizer with the additional capability of switching back and forth from visual view for your more spatial learners to outline view for your more linear learners. Students can insert pictures, change text size, add connecting lines, and use the color feature to show relationships between key thoughts or ideas.

    A fourth tool, iBrainstorm, facilitates students’ ability to capture and share information.  As sticky notes are added, then each note can be dragged to change the hierarchy or order, colors can be assigned to indicate relationships, and the freeform drawing tool can be used to add lines or arrows indicating relationships. This application can also be shared between devices.

    Graphic organizers are a time tested learning strategy that can be used by students to arrange information about a topic, identify patterns and relationships, and apply labels to signal those relationships.  In their book, Cummins and Benson emphasized that the power of the graphic organizer is not as much in the product as in the process of learning to organize information. This type of technology application enhances processes for digital learners as they become more adept in creating new understandings, mapping out their learning, demonstrating their understandings, and developing their cognitive organizing skills.

    Kimberly Kimbell-Lopez is a professor in the Department of Curriculum, Instruction, and Leadership in the College of Education at Louisiana Tech University. She has been an educator for over 25 years, and her areas of expertise include literacy and technology. She can be contacted via email

     

    Carrice Cummins is a professor in the Department of Curriculum, Instruction, and Leadership in the College of Education at Louisiana Tech University. She has 40 years’ experience as an educator with primary areas of interest in comprehension, content area literacy, and teacher development and is a past President of the International Literacy Association. She can be contacted via email.

     

    Elizabeth Manning is an assistant professor in the Department of Curriculum, Instruction, and Leadership in the College of Education at Louisiana Tech University. A veteran K-8 teacher of over 25 years, her interests include content area literacy, writing workshops, and curriculum design and development. Manning can be contacted via email.

     
    This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).
    Graphic organizers, also referred to as semantic maps, webs, thinking maps, structured overviews, etc., are a powerful learning strategy that can be used to: represent students’ background knowledge about a topic, provide a framework for the...Read More
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    Learning Spaces in Augmented Reality

    by Mark Davis
     | Feb 13, 2015

    A new frontier in educational technology is captivating teachers and students. Today’s classroom is multidimensional and multimodal. Educators want to capitalize on motivating experiences for learning but have limited time to plan and create the resources. Yet, with the support of students, a constructivist approach to blended learning is becoming a reality.

    Augmented reality is an emerging resource that composites multimedia in front of real-world objects. The result is an outstanding virtual interaction within the user’s current environment. The interaction is controlled by the movement of a handheld device that is equipped with a camera, including most smartphones and tablets. Imagine visiting a museum where the paintings and sculptures come alive in an interactive exhibit for gathering research within your classroom. In the dynamic world of augmented reality, almost everyone can be a participant with only the aid of a personal device.

    Unlike the promises of virtual reality, expensive headsets and controllers are no longer necessary. Using a tablet or smartphone, any space with wireless Internet access can become a virtual environment. In their TED talk, Matt Mills and Tamara Roukaerts demonstrated how augmented reality is neither cost-prohibitive nor time-consuming to produce. Through the benefit of free cross-platform apps including Aurasma and Layar, anyone can create a quick, interactive experience within a few minutes.

    Last year, my co-teacher and I created a virtual town of Hannibal, MO, for our class reading of Mark Twain’s The Adventures of Huckleberry Finn. Using a series of designated “markers,” the classroom was transformed into virtual learning stations. One station featured a video of the mechanics of a steamship superimposed over an empty box. Another corner of the room created a virtual window where historians narrated a scene in the typical 19th-century town. A tabletop with a copy of the book became the virtual desk of the author, providing a brief bibliography of his other writings. Best of all, students created posters that summarized segments of the story and created a gallery walk. When viewed through augmented reality, the student appeared in the poster and analyzed the meaning in a brief oral presentation.

    Open house visits from parents can be extra engaging with augmented reality. Navigating the school’s halls can include animated directions similar to GPS navigators. Students, like those at the Shaw Wood Primary School, can produce exhibits easily sharable with parents, both at home and in school. Administrations can share interactive data walls with the community and publicize special events as movie trailers.

    Charles Cooper has demonstrated how augmented reality transformed his classroom. Using the Aurasma app, he created a video on how to solve mathematical problems and connect to formative assessments. Librarians can create simple book trailers to help students select books by interest. Additionally, those students can produce a video book review that can be linked to the book for future readers.

    The most promising aspect of augmented reality is that it does not replace traditional modes of text. Schools that are concerned about the relevance of textbooks and other print material have nothing to fear. Augmented reality has been incorporated in numerous popular publications and provides exciting opportunities for interaction. The content is also not limited to pictures and video, but also three-dimensional models capable of live interaction. Thus, a textbook can receive updated content reflecting current pedagogy or events.

    Furthermore, many augmented reality programs allow for geo-coding, the ability to root the interaction to a specific location. My students find this feature to be highly engaging when creating team scavenger hunts at school. These techniques have also been used in the gaming community as a means of virtual gaming and at home, interactive shopping.

    As educators, we are looking for ways to engage our students and meet our curricular expectations. Augmented reality allows students to practice close reading by embedding supportive text on the page before them. It allows students to be media makers of traditional and digital texts in symbiotic fashion. Most of all, it is accessible to more individuals through the growing smart device market and is more cost effective than full scale one-to-one initiatives. Empowering our students with augmented reality will have a critical impact on the future of literacy and blended learning.

    Mark Davis is a reading specialist at Barrington High School, in Barrington, RI. Mark has presented at national conferences including those sponsored by the ASCD, ILA, Learning Forward, Learning First Alliance, American Reading Forum, and numerous regional workshops. He is currently in his second year in the Feinstein Fellows doctoral program with the University of Rhode Island and Rhode Island College.

     
    This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).
    A new frontier in educational technology is captivating teachers and students. Today’s classroom is multidimensional and multimodal. Educators want to capitalize on motivating experiences for learning but have limited time to plan and create...Read More
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    Taking Student Responses Digital

    by Sohee Park
     | Feb 06, 2015
    As a literacy educator, you may be familiar with your students’ typical reading responses. You might have assigned them a writing task of different types such as book reports, book reviews, or reading journals in order to check their understanding of books they read. Traditionally, these reading responses have been written on a paper, sometimes accompanying drawings. As digital technologies have developed, however, alternative reading responses using digital tools have been drawing more attention from classroom teachers and researchers, including digital multimodal reading responses (DMRR).

    Why DMRR?

    DMRR is a very engaging and creative task for K-12 students as reported in Contemporary Issues in Technology and Teacher Education (CITE Journal). Like traditional written reading responses, many researchers have found DMRR enables students to comprehend main ideas of the book, to express their aesthetic stances toward literature, and to evaluate information encountered in a book. In addition, DMRR facilitates students who struggle with written reading responses to actively engage in reading responses by using a wider range of modes afforded by digital tools such as written and oral language, static or moving images, and music and audio representations, as Hsiao-Chien Lee reported in Literacy Research and Instruction. In other words, DMRR and other multimodal compositions provide students with more diverse and engaging composition opportunities that help to broaden their semiotic toolkits, as found by Marjorie Siegel. Furthermore, teachers and students who participated in qualitative empirical studies reported that DMRR have improved not only students’ literacy skills but also their self-efficacies as learners. Therefore, using DMRR as one of your in-school writing or composing tasks can be beneficial to students.

    Useful Digital Tools for DMRR

    The availability of digital technologies may vary by schools across the United States. Some schools may have laptops or iPad carts for students in several classrooms whereas others may have only one or two computer labs for the entire school.  To work with this varied availability of digital devices, I will introduce several digital tools for DMRR.

    If you use a desktop or laptop: For younger kids in an elementary school, you can teach them how to design Microsoft Power Point slides with written language and simple images and then let them create their own reading responses. To help students use images aligned with their written language or other modes, you can take pictures of the book’s illustrations or students’ drawings and import them onto the slides. Students can also embed their voices or other sounds onto each slide by clicking “Insert,” “Audio,” and “Audio From File” or “Record Audio.” An audio-embedded slide includes the speaker icon and the slideshow plays the embedded audio automatically. The image included here shows one example of a slide that includes a captured illustration from the book Matilda and recorded sound about the slide. As your students become more skillful composers of DMRR with Power Point, you might then let them upload their slides to VoiceThread and engage them in providing multimodal feedback on a classmate’s book review.

    If your students are older or more tech-savvy, I recommend you explore the opportunities provided in a free digital video-making program such as Microsoft’s Photo Story or Apple’s iMovie. These are free and default programs on Windows or OX system computers unlike other fee-based online video making tools such as Animoto and GoAnimate. These video-making programs have more advanced functions to customize narration, transitions of scenes, zooms, pans, and sound effects and music. These programs also have multiple options to share video products with others.

    If you use a smartphone or tablet: Mobile educational applications are essential to create DMRR using smartphones or tablets.  Many Web 2.0 tools have apps for computers, tablets, and iPhones. In my opinion, apps for tablets have simpler functions but can be ideal tools for students because these devices can be manipulated easily by touching their screen with fingers. For example, Apple’s iMovie can work on an Apple computer, iPhone and iPad. However, dragging and dropping images, recording voices and editing all modes in a video are much easier on iMovie app of the iPad than the same app of the Macbook.

    ShowMe can be another useful tool to compose DMRR. This is a free interactive whiteboard app with which students can insert images, record voices, and draw shapes with different colors by fingers. If you want to keep your students’ products from non-classroom audiences, ShowMe is not a good option because it requires users to create an online account and share their final products on the “Learn” webpage before sharing through other Web 2.0 tools.

    The more you know about the types of digital tools available to you, the better you can incorporate DMRR into your classroom instruction.

    More digital tools you can explore:

    Sohee Park is a doctoral student specializing in Literacy Education in the School of Education at the University of Delaware, sohee@udel.edu.
    This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).

     
    As a literacy educator, you may be familiar with your students’ typical reading responses. You might have assigned them a writing task of different types such as book reports, book reviews, or reading journals in order to check their...Read More
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    Teaching Digital Safety With Professor Garfield

    by Marjie Podzielinski
     | Jan 30, 2015

    Educators are always looking for a way to teach online safety to their students. Now there are four free apps to can download to the iPad for instructional purposes. They were developed by the Virginia Department of Education and the Professor Garfield Foundation. These free apps incorporate cyberbullying, fact or opinion, online safety, and diverse forms of media. Each interactive lesson is correlated to state standards in all 50 states.

    Professor Garfield Cyberbullying

    The objectives of this app are:

    • Learn to recognize different forms of cyberbullying.
    • Learn different strategies for dealing with a cyberbully.
    • Learn the importance of enlisting the help of a trusted adult when cyberbullied.

    Each app opens with a Garfield comic. My students love Garfield so it is easy to engage them. After Garfield receives an email message with someone using his identity, he learns all about cyberbullying. The second step is a drag and drop list to identify whether you are surfing smart or being harassed. This is interactive for the students. After four or five screens, the app concludes with another Garfield comic with a summary of the lesson. The interactive screens offer students great opportunities for problem solving and discussion.

    Professor Garfield Online Safety

    Objectives:

    • Learn how to use the Internet safely and effectively.
    • Understand that people online are not always who they say they are.
    • Learn that they should never give out personal information without an adult’spermission, especially if it conveys where they can be found at a particular time.

    Children are reminded to surf smart by using the acronym “YAPPY” to remind them about personal information they should not share online:

    • Your name
    • Address
    • Phone number
    • Passwords
    • Your plans

    Professor Garfield Fact and Opinion

    Objectives:

    • Learn the difference between a fact and an opinion on the internet.
    • Understand that some websites contain facts, some contain opinions, and some contain both.
    • Learn that a fact can be verified.

    This app helps the character Nermal write a report distinguishing fact from opinion. Students can quickly decide which statements in the report are facts and which are opinions.

    Professor Garfield Forms of Media

    Objectives:

    • Understand what forms of media we are exposed to.
    • Become aware of the goals of media: authorship, format, audience, content, and purpose.

    Kids are exposed to many commercials on television. This story explores advertising for a sugary cereal.
    Commercials can be a powerful influence to buy. Children learn to consider the answers to important questions: Who created the message? What grabs your attention? Music? Bright colors? Special effects? The interactive questions help viewers decide what the ads are persuading them to buy. Students create their own healthy eating choices.

    Together, these interactive cartoons can lead to in-depth discussions about media messages and digital safety in the classroom. Students become more aware of advertising and are more aware of how information is shared with others on the internet. Professor Garfield is a wonderful teacher!

    Marjie Podzielinski is a member of the Advisory Committee of Teachers and a librarian at Coulson Tough School in The Woodlands, Texas. Follow her on Twitter at @marjiepodge.

    This article is part of a series from the International Reading Association’s Technology in Literacy Education Special Interest Group (TILE-SIG).

     
    Educators are always looking for a way to teach online safety to their students. Now there are four free apps to can download to the iPad for instructional purposes. They were developed by the Virginia Department of Education and the Professor...Read More
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